有一个文件夹下面全部是脚本命令,Server\script,找到要修改的怪物的名称,修改一下就可以了,举一个例子:
左屠耆王精锐骑兵的暴率脚本:它的是:在小于10000里面生成一个随机数字,如果数字小于261就暴良虎,良燥,大于1560就不暴东西了(但仍然有其他程序驱动,会暴一些药品),仔细看看下面的代码,你就知道了.
function death()
AddHunAttackScore(30);
Temp = {}
n = math.random(10000)'-------在10000之内生成一个自然数N,
if(n = 261)then'-------------如果N小于261的话,就暴下面的东西
n1 = 1
Temp[n1] = "良品虎贲石" n1 = n1 + 1
Temp[n1] = "良品燥石袋" n1 = n1 + 1
Temp[n1] = "精制护心圆镜" n1 = n1 + 1
Temp[n1] = "三略" n1 = n1 + 1
Temp[n1] = "良品胡服束带" n1 = n1 + 1
Temp[n1] = "良品毒汁筒" n1 = n1 + 1
Temp[n1] = "良品寒冰岩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 261 and n = 360)then
n1 = 1
Temp[n1] = "上品虎贲石" n1 = n1 + 1
Temp[n1] = "上品燥石袋" n1 = n1 + 1
Temp[n1] = "名家护心圆镜" n1 = n1 + 1
Temp[n1] = "吴子兵法" n1 = n1 + 1
Temp[n1] = "上品胡服束带" n1 = n1 + 1
Temp[n1] = "上品毒汁筒" n1 = n1 + 1
Temp[n1] = "上品寒冰岩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 390 and n = 420)then
n1 = 1
Temp[n1] = "极品虎贲石" n1 = n1 + 1
Temp[n1] = "极品燥石袋" n1 = n1 + 1
Temp[n1] = "极品护心圆镜" n1 = n1 + 1
Temp[n1] = "尉缭子兵法" n1 = n1 + 1
Temp[n1] = "极品胡服束带" n1 = n1 + 1
Temp[n1] = "极品毒汁筒" n1 = n1 + 1
Temp[n1] = "极品寒冰岩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 455 and n = 584)then
n1 = 1
Temp[n1] = "错金阳陵虎符" n1 = n1 + 1
Temp[n1] = "婚戒" n1 = n1 + 1
Temp[n1] = "洗髓经" n1 = n1 + 1
Temp[n1] = "遗忘石" n1 = n1 + 1
Temp[n1] = "金刚石" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 584 and n = 617)then
n1 = 1
Temp[n1] = "铭文骑士勋章" n1 = n1 + 1
Temp[n1] = "玳瑁铭文骑士勋章" n1 = n1 + 1
Temp[n1] = "羽毛纹铭文骑士勋章" n1 = n1 + 1
Temp[n1] = "铭文智者挂珠" n1 = n1 + 1
Temp[n1] = "玳瑁铭文智者挂珠" n1 = n1 + 1
Temp[n1] = "羽毛纹铭文智者挂珠" n1 = n1 + 1
Temp[n1] = "铭文弓手荣耀" n1 = n1 + 1
Temp[n1] = "玳瑁铭文弓手荣耀" n1 = n1 + 1
Temp[n1] = "羽毛纹铭文弓手荣耀" n1 = n1 + 1
Temp[n1] = "铭文勇士护符" n1 = n1 + 1
Temp[n1] = "玳瑁铭文勇士护符" n1 = n1 + 1
Temp[n1] = "羽毛纹铭文勇士护符" n1 = n1 + 1
Temp[n1] = "炎狼护符" n1 = n1 + 1
Temp[n1] = "玳瑁炎狼护符" n1 = n1 + 1
Temp[n1] = "羽毛纹炎狼护符" n1 = n1 + 1
Temp[n1] = "水苍护符" n1 = n1 + 1
Temp[n1] = "玳瑁水苍护符" n1 = n1 + 1
Temp[n1] = "羽毛纹水苍护符" n1 = n1 + 1
Temp[n1] = "山玄护符" n1 = n1 + 1
Temp[n1] = "玳瑁山玄护符" n1 = n1 + 1
Temp[n1] = "羽毛纹山玄护符" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 627 and n = 630)then
n1 = 1
Temp[n1] = "公孙龙子玉螭" n1 = n1 + 1
Temp[n1] = "荀子玉螭" n1 = n1 + 1
Temp[n1] = "商子玉螭" n1 = n1 + 1
Temp[n1] = "韩非子玉螭" n1 = n1 + 1
Temp[n1] = "孙子玉螭" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 649 and n = 692)then
n1 = 1
Temp[n1] = "金错金丝甲" n1 = n1 + 1
Temp[n1] = "金错金丝护心甲" n1 = n1 + 1
Temp[n1] = "金错金丝文士甲" n1 = n1 + 1
Temp[n1] = "金错金丝甲1" n1 = n1 + 1
Temp[n1] = "金错金丝护心甲1" n1 = n1 + 1
Temp[n1] = "金错金丝文士甲1" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 692 and n = 735)then
n1 = 1
Temp[n1] = "金错水苍铠" n1 = n1 + 1
Temp[n1] = "金错水苍护心甲" n1 = n1 + 1
Temp[n1] = "金错水苍文士甲" n1 = n1 + 1
Temp[n1] = "金错水苍铠1" n1 = n1 + 1
Temp[n1] = "金错水苍护心甲1" n1 = n1 + 1
Temp[n1] = "金错水苍文士甲1" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 735 and n = 778)then
n1 = 1
Temp[n1] = "金错铭文山玄铠" n1 = n1 + 1
Temp[n1] = "金错铭文山玄护心铠" n1 = n1 + 1
Temp[n1] = "金错铭文山玄文士甲" n1 = n1 + 1
Temp[n1] = "金错铭文山玄铠1" n1 = n1 + 1
Temp[n1] = "金错铭文山玄护心铠1" n1 = n1 + 1
Temp[n1] = "金错铭文山玄文士甲1" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 778 and n = 821)then
n1 = 1
Temp[n1] = "盘龙水苍盾" n1 = n1 + 1
Temp[n1] = "凤体科尔沁马" n1 = n1 + 1
Temp[n1] = "盘龙重装科尔沁马" n1 = n1 + 1
Temp[n1] = "花纹钢雕羽箭" n1 = n1 + 1
Temp[n1] = "盘龙雕羽箭" n1 = n1 + 1
Temp[n1] = "瀑灭雕羽箭" n1 = n1 + 1
Temp[n1] = "凤体绮星盾" n1 = n1 + 1
Temp[n1] = "花纹钢流绮箭" n1 = n1 + 1
Temp[n1] = "盘龙流绮箭" n1 = n1 + 1
Temp[n1] = "瀑灭流绮箭" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮流绮箭" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 821 and n = 864)then
n1 = 1
Temp[n1] = "铁鎏银水苍护腕" n1 = n1 + 1
Temp[n1] = "铁鎏银水苍扳指" n1 = n1 + 1
Temp[n1] = "紫铜浮雕水苍护腕" n1 = n1 + 1
Temp[n1] = "紫铜浮雕水苍扳指" n1 = n1 + 1
Temp[n1] = "紫铜浮雕水苍护胫" n1 = n1 + 1
Temp[n1] = "紫铜浮雕水苍绑腿" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 864 and n = 907)then
n1 = 1
Temp[n1] = "铁鎏银绮星护腕" n1 = n1 + 1
Temp[n1] = "铁鎏银绮星扳指" n1 = n1 + 1
Temp[n1] = "紫铜浮雕绮星护腕" n1 = n1 + 1
Temp[n1] = "紫铜浮雕绮星扳指" n1 = n1 + 1
Temp[n1] = "铁鎏银绮星护胫" n1 = n1 + 1
Temp[n1] = "铁鎏银绮星绑腿" n1 = n1 + 1
Temp[n1] = "紫铜浮雕绮星护胫" n1 = n1 + 1
Temp[n1] = "紫铜浮雕绮星绑腿" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 907 and n = 952)then
n1 = 1
Temp[n1] = "花纹钢铭文掩月刀" n1 = n1 + 1
Temp[n1] = "花纹钢铭文凤头斧" n1 = n1 + 1
Temp[n1] = "花纹钢铭文虎牙枪" n1 = n1 + 1
Temp[n1] = "花纹钢铭文流波弓" n1 = n1 + 1
Temp[n1] = "花纹钢铭文宫天弩" n1 = n1 + 1
Temp[n1] = "花纹钢铭文天罡炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 952 and n = 995)then
n1 = 1
Temp[n1] = "虎颚铭文掩月刀" n1 = n1 + 1
Temp[n1] = "虎颚铭文凤头斧" n1 = n1 + 1
Temp[n1] = "虎颚铭文虎牙枪" n1 = n1 + 1
Temp[n1] = "虎颚铭文流波弓" n1 = n1 + 1
Temp[n1] = "虎颚铭文宫天弩" n1 = n1 + 1
Temp[n1] = "虎颚铭文天罡炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 995 and n = 1038)then
n1 = 1
Temp[n1] = "绿鲨鱼皮铭文掩月刀" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文凤头斧" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文虎牙枪" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文流波弓" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文宫天弩" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文天罡炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 1038 and n = 1081)then
n1 = 1
Temp[n1] = "水纹铭文掩月刀" n1 = n1 + 1
Temp[n1] = "水纹铭文凤头斧" n1 = n1 + 1
Temp[n1] = "水纹铭文虎牙枪" n1 = n1 + 1
Temp[n1] = "水纹铭文流波弓" n1 = n1 + 1
Temp[n1] = "水纹铭文宫天弩" n1 = n1 + 1
Temp[n1] = "水纹铭文天罡炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 1081 and n = 1124)then
n1 = 1
Temp[n1] = "瀑灭铭文掩月刀" n1 = n1 + 1
Temp[n1] = "瀑灭铭文凤头斧" n1 = n1 + 1
Temp[n1] = "瀑灭铭文虎牙枪" n1 = n1 + 1
Temp[n1] = "瀑灭铭文流波弓" n1 = n1 + 1
Temp[n1] = "瀑灭铭文宫天弩" n1 = n1 + 1
Temp[n1] = "瀑灭铭文天罡炮" n1 = n1 + 1
Temp[n1] = "瀑灭驯狮炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 1124 and n = 1167)then
n1 = 1
Temp[n1] = "水纹麟角刀" n1 = n1 + 1
Temp[n1] = "水纹日华斧" n1 = n1 + 1
Temp[n1] = "水纹银貂枪" n1 = n1 + 1
Temp[n1] = "水纹叩鸣弓" n1 = n1 + 1
Temp[n1] = "水纹龙沙弩" n1 = n1 + 1
Temp[n1] = "水纹王侯崩龙炮" n1 = n1 + 1
Temp[n1] = "水纹雷錾炮" n1 = n1 + 1
Temp[n1] = "水纹名家骇犀炮" n1 = n1 + 1
Temp[n1] = "水纹铭文邪瘟炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 1167 and n = 1210)then
n1 = 1
Temp[n1] = "绿鲨鱼皮麟角刀" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮日华斧" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮银貂枪" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮叩鸣弓" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮龙沙弩" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮王侯崩龙炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮雷錾炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮名家骇犀炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文邪瘟炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 1210 and n = 1253)then
n1 = 1
Temp[n1] = "花纹钢麟角刀" n1 = n1 + 1
Temp[n1] = "花纹钢日华斧" n1 = n1 + 1
Temp[n1] = "花纹钢银貂枪" n1 = n1 + 1
Temp[n1] = "花纹钢叩鸣弓" n1 = n1 + 1
Temp[n1] = "花纹钢龙沙弩" n1 = n1 + 1
Temp[n1] = "花纹钢王侯崩龙炮" n1 = n1 + 1
Temp[n1] = "花纹钢雷錾炮" n1 = n1 + 1
Temp[n1] = "花纹钢名家骇犀炮" n1 = n1 + 1
Temp[n1] = "花纹钢铭文邪瘟炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 1253 and n = 1296)then
n1 = 1
Temp[n1] = "虎颚麟角刀" n1 = n1 + 1
Temp[n1] = "虎颚日华斧" n1 = n1 + 1
Temp[n1] = "虎颚银貂枪" n1 = n1 + 1
Temp[n1] = "虎颚叩鸣弓" n1 = n1 + 1
Temp[n1] = "虎颚龙沙弩" n1 = n1 + 1
Temp[n1] = "虎颚王侯崩龙炮" n1 = n1 + 1
Temp[n1] = "虎颚雷錾炮" n1 = n1 + 1
Temp[n1] = "虎颚名家骇犀炮" n1 = n1 + 1
Temp[n1] = "虎颚铭文邪瘟炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 1296 and n = 1339)then
n1 = 1
Temp[n1] = "瀑灭麟角刀" n1 = n1 + 1
Temp[n1] = "瀑灭日华斧" n1 = n1 + 1
Temp[n1] = "瀑灭银貂枪" n1 = n1 + 1
Temp[n1] = "瀑灭叩鸣弓" n1 = n1 + 1
Temp[n1] = "瀑灭龙沙弩" n1 = n1 + 1
Temp[n1] = "瀑灭王侯崩龙炮" n1 = n1 + 1
Temp[n1] = "瀑灭雷錾炮" n1 = n1 + 1
Temp[n1] = "瀑灭名家骇犀炮" n1 = n1 + 1
Temp[n1] = "瀑灭铭文邪瘟炮" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 1339 and n = 1382)then
n1 = 1
Temp[n1] = "水纹龙鳞刀" n1 = n1 + 1
Temp[n1] = "水纹绮星枪" n1 = n1 + 1
Temp[n1] = "水纹含章弓" n1 = n1 + 1
Temp[n1] = "水纹凝冰弩" n1 = n1 + 1
Temp[n1] = "水纹镇军骇犀炮" n1 = n1 + 1
Temp[n1] = "水纹王侯天罡炮" n1 = n1 + 1
Temp[n1] = "水纹王侯邪瘟炮" n1 = n1 + 1
Temp[n1] = "水纹至尊骇犀炮" n1 = n1 + 1
Temp[n1] = "水纹至尊天罡炮" n1 = n1 + 1
Temp[n1] = "水纹镇军邪瘟炮" n1 = n1 + 1
Temp[n1] = "水纹名家雷錾炮" n1 = n1 + 1
Temp[n1] = "水纹铁甲雷錾炮" n1 = n1 + 1
Temp[n1] = "水纹名家崩龙炮" n1 = n1 + 1
Temp[n1] = "水纹铭文黯山炮" n1 = n1 + 1
Temp[n1] = "水纹铭文龙鳞刀" n1 = n1 + 1
Temp[n1] = "水纹铭文宣花鬼斧" n1 = n1 + 1
Temp[n1] = "水纹铭文绮星枪" n1 = n1 + 1
Temp[n1] = "水纹铭文含章弓" n1 = n1 + 1
Temp[n1] = "水纹铭文凝冰弩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 1382 and n = 1425)then
n1 = 1
Temp[n1] = "花纹钢龙鳞刀" n1 = n1 + 1
Temp[n1] = "花纹钢绮星枪" n1 = n1 + 1
Temp[n1] = "花纹钢含章弓" n1 = n1 + 1
Temp[n1] = "花纹钢凝冰弩" n1 = n1 + 1
Temp[n1] = "花纹钢镇军骇犀炮" n1 = n1 + 1
Temp[n1] = "花纹钢王侯天罡炮" n1 = n1 + 1
Temp[n1] = "花纹钢王侯邪瘟炮" n1 = n1 + 1
Temp[n1] = "花纹钢至尊骇犀炮" n1 = n1 + 1
Temp[n1] = "花纹钢至尊天罡炮" n1 = n1 + 1
Temp[n1] = "花纹钢镇军邪瘟炮" n1 = n1 + 1
Temp[n1] = "花纹钢名家雷錾炮" n1 = n1 + 1
Temp[n1] = "花纹钢铁甲雷錾炮" n1 = n1 + 1
Temp[n1] = "花纹钢名家崩龙炮" n1 = n1 + 1
Temp[n1] = "花纹钢铭文黯山炮" n1 = n1 + 1
Temp[n1] = "花纹钢铭文龙鳞刀" n1 = n1 + 1
Temp[n1] = "花纹钢铭文宣花鬼斧" n1 = n1 + 1
Temp[n1] = "花纹钢铭文绮星枪" n1 = n1 + 1
Temp[n1] = "花纹钢铭文含章弓" n1 = n1 + 1
Temp[n1] = "花纹钢铭文凝冰弩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 1425 and n = 1468)then
n1 = 1
Temp[n1] = "绿鲨鱼皮龙鳞刀" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮绮星枪" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮含章弓" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮凝冰弩" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮镇军骇犀炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮王侯天罡炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮王侯邪瘟炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮至尊骇犀炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮至尊天罡炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮镇军邪瘟炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮名家雷錾炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铁甲雷錾炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮名家崩龙炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文黯山炮" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文龙鳞刀" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文宣花鬼斧" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文绮星枪" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文含章弓" n1 = n1 + 1
Temp[n1] = "绿鲨鱼皮铭文凝冰弩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 1468 and n = 1511)then
n1 = 1
Temp[n1] = "虎颚龙鳞刀" n1 = n1 + 1
Temp[n1] = "虎颚绮星枪" n1 = n1 + 1
Temp[n1] = "虎颚含章弓" n1 = n1 + 1
Temp[n1] = "虎颚凝冰弩" n1 = n1 + 1
Temp[n1] = "虎颚镇军骇犀炮" n1 = n1 + 1
Temp[n1] = "虎颚王侯天罡炮" n1 = n1 + 1
Temp[n1] = "虎颚王侯邪瘟炮" n1 = n1 + 1
Temp[n1] = "虎颚至尊骇犀炮" n1 = n1 + 1
Temp[n1] = "虎颚至尊天罡炮" n1 = n1 + 1
Temp[n1] = "虎颚镇军邪瘟炮" n1 = n1 + 1
Temp[n1] = "虎颚名家雷錾炮" n1 = n1 + 1
Temp[n1] = "虎颚铁甲雷錾炮" n1 = n1 + 1
Temp[n1] = "虎颚名家崩龙炮" n1 = n1 + 1
Temp[n1] = "虎颚铭文黯山炮" n1 = n1 + 1
Temp[n1] = "虎颚铭文龙鳞刀" n1 = n1 + 1
Temp[n1] = "虎颚铭文宣花鬼斧" n1 = n1 + 1
Temp[n1] = "虎颚铭文绮星枪" n1 = n1 + 1
Temp[n1] = "虎颚铭文含章弓" n1 = n1 + 1
Temp[n1] = "虎颚铭文凝冰弩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 1511 and n = 1554)then
n1 = 1
Temp[n1] = "瀑灭龙鳞刀" n1 = n1 + 1
Temp[n1] = "瀑灭绮星枪" n1 = n1 + 1
Temp[n1] = "瀑灭含章弓" n1 = n1 + 1
Temp[n1] = "瀑灭凝冰弩" n1 = n1 + 1
Temp[n1] = "瀑灭镇军骇犀炮" n1 = n1 + 1
Temp[n1] = "瀑灭王侯天罡炮" n1 = n1 + 1
Temp[n1] = "瀑灭王侯邪瘟炮" n1 = n1 + 1
Temp[n1] = "瀑灭至尊骇犀炮" n1 = n1 + 1
Temp[n1] = "瀑灭至尊天罡炮" n1 = n1 + 1
Temp[n1] = "瀑灭镇军邪瘟炮" n1 = n1 + 1
Temp[n1] = "瀑灭名家雷錾炮" n1 = n1 + 1
Temp[n1] = "瀑灭铁甲雷錾炮" n1 = n1 + 1
Temp[n1] = "瀑灭镇军崩龙炮" n1 = n1 + 1
Temp[n1] = "瀑灭名家崩龙炮" n1 = n1 + 1
Temp[n1] = "瀑灭铭文黯山炮" n1 = n1 + 1
Temp[n1] = "瀑灭铭文龙鳞刀" n1 = n1 + 1
Temp[n1] = "瀑灭铭文宣花鬼斧" n1 = n1 + 1
Temp[n1] = "瀑灭铭文绮星枪" n1 = n1 + 1
Temp[n1] = "瀑灭铭文含章弓" n1 = n1 + 1
Temp[n1] = "瀑灭铭文凝冰弩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 1554 and n = 1556)then
n1 = 1
Temp[n1] = "光剑" n1 = n1 + 1
Temp[n1] = "步光剑" n1 = n1 + 1
Temp[n1] = "钜黍弓" n1 = n1 + 1
Temp[n1] = "黄泉急龙车" n1 = n1 + 1
Temp[n1] = "黄泉骇犀炮" n1 = n1 + 1
Temp[n1] = "大梁氏合成谱" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 1557 and n = 1559)then
n1 = 1
Temp[n1] = "月珉之水苍护腕" n1 = n1 + 1
Temp[n1] = "月珉之水苍扳指" n1 = n1 + 1
Temp[n1] = "月珉之风鸣盾" n1 = n1 + 1
Temp[n1] = "黄泉天罡炮" n1 = n1 + 1
Temp[n1] = "青龙铠" n1 = n1 + 1
Temp[n1] = "玄武铠" n1 = n1 + 1
Temp[n1] = "朱雀铠" n1 = n1 + 1
Temp[n1] = "青龙铠1" n1 = n1 + 1
Temp[n1] = "玄武铠1" n1 = n1 + 1
Temp[n1] = "朱雀铠1" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 1559 and n = 1560)then
n1 = 1
Temp[n1] = "苍龙" n1 = n1 + 1
Temp[n1] = "黄泉邪瘟炮" n1 = n1 + 1
Temp[n1] = "繁弱弓" n1 = n1 + 1
Temp[n1] = "随侯剑" n1 = n1 + 1
Temp[n1] = "龙剑" n1 = n1 + 1
Temp[n1] = "楚王酓章戈" n1 = n1 + 1
Temp[n1] = "冥山合成谱" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
elseif(n 1560 and n = 1561)then
n1 = 1
Temp[n1] = "秘传-伏虎刀法" n1 = n1 + 1
Temp[n1] = "秘传-格挡" n1 = n1 + 1
Temp[n1] = "秘传-冰矢狂涛" n1 = n1 + 1
Temp[n1] = "秘传-愤怒" n1 = n1 + 1
Temp[n1] = "秘传-千旗镇" n1 = n1 + 1
Temp[n1] = "秘传-紊乱" n1 = n1 + 1
Temp[n1] = "秘传-再生" n1 = n1 + 1
Temp[n1] = "秘传-极速阵法" n1 = n1 + 1
Temp[n1] = "秘传-同心阵法" n1 = n1 + 1
Temp[n1] = "秘传-金钟罩" n1 = n1 + 1
n2 = math.random(n1)
AddItemNameGround(Temp[n2])
end
end
function die()
end
function init()
x, y = GetPos();
RunPathAttack(1, x, y, 59, 235);
end
成功率。。。看到过。。
记得那个配置文件中最后两个是成功率。
一个是之一次加锤成功率。后面是每密锤增加成功率
SuccessForgeItem("良品虎贲石")
SuccessHammerItem() 这个命令我忘记参数了,试下用极品虎贲石,参数应该都是用对应的加锤物品
forge是打造,hammer是锤炼
hammer这个数据表里面,只有 初次锤炼的成功率 这一列的数据有用,其他无用,而这一列的数值也只区分一个数字,具体是哪个数值忘记了,应该是90,也就是说,无论你填什么数值,只要不是90,概率都一样,只有90的成功概率会高一点
那只能用法律来维护自己的利益咯!!向村镇上级领导报告,村民联名写举报书!!现在网上也有专门举报官员的网站,更好发动所有受害者一起举报!!
注册后把 Account表里面的0全部修改成1就可以正常开活动动了
其他的东西就不要修改了 象这样直接就可以开活动
免费的不用元宝
文件夹ITEM里面的000.IEX,用EXCL打开,想怎么修改就怎么修改,有些修改后,数字是看不出来,企在游戏中实际上是已经改过来了。
越战越勇鹅哥带领鹅家班是哪一期1、年1月23日这期。在《...
二创动漫哪里看maplestar二创在网页或者youku,都...
安徽公务员降薪20%是真的吗是真的。2022公务员降薪20%...
下载奥特曼传奇英雄免内购无限金币无限钻石版操作步骤:1、...
和平精英少羽筷子水泥原句复制?1、和平精英少羽筷子台词如...